Self-Guided Tours · Treasure Hunts · Usability

From Friction to Flow: Rebuilding the Locatify Creator CMS

Case Study · 24-Month Product Redesign

Locatify CMS screen

Sector

Tourism · Games · Tours · Museums

Challenge

The system had become cluttered and unintuitive. The goal wasn’t just a visual refresh—it was a structural redesign.

My Role

UX Strategy · User Research · Prototyping · UI Design

Timeline

24 months

When Building a Treasure Hunt Feels Like Solving One

Locatify powers location-based storytelling — treasure hunts, museum guides, and interactive tours used worldwide. At the center of it all is the Creator CMS.

Over time, the platform grew fast. New features were added. Advanced functionality layered in. But the structure underneath didn’t evolve with it.

The CMS became powerful — but increasingly hard to navigate.

Creators were asking: "Where do I click?"
Instead of: "Let’s build something cool."
Turfhunt app

Turfhunt app

The Challenge

The system had become cluttered and unintuitive — especially for non-technical users. Common issues included:

  • Inconsistent navigation
  • Core tasks requiring too many steps
  • Content types disconnected from real workflow
  • Difficulty previewing experiences in context

Support requests increased. Onboarding slowed down. Creative flow was interrupted. The goal wasn’t just a visual refresh. It was a structural redesign — making the CMS intuitive, scalable, and aligned with how creators actually think.

My Role

I led UX and UI design across a 24-month transformation. Responsibilities included:

  • UX strategy & information architecture
  • User research (interviews + support ticket analysis)
  • Prototyping and high-fidelity UI
  • Defining guiding UX principles
  • Close collaboration with product and engineering

This was a system-level redesign — not a surface update.

Empathy Map

Empathy Map

The Insight

Research revealed something critical: Users weren’t struggling with features. They were struggling with structure. The CMS was organized around technical logic. But creators think in stories. They think in moments, locations, and player experiences — not in content types and nested menus.

That shift in perspective changed everything. We stopped asking: "How do we clean up the interface?" And started asking: "How do we redesign the mental model?"

The Redesign

We anchored every decision in three principles:

  • Clarity – Reduce cognitive load. Make structure visible.
  • Flow – Keep creators in context. Minimize unnecessary steps.
  • Control – Support flexibility without overwhelming.

Structural Overhaul

We reworked the information architecture to reflect real creative workflows. Clear hierarchy. Consistent navigation. Breadcrumb orientation.

Contextual Editing

The Tour Editor was rebuilt into a modular, card-based system. Each stop became a self-contained, editable unit — keeping content, media, and logic in context. Creators no longer had to mentally stitch pieces together. They could build experiences without breaking flow.

Scalable Foundation

We introduced modular UI patterns and reusable components, forming the foundation of a growing design system and enabling faster future updates.

Research Insights

Research Insights

Outcome and Impact

The redesigned CMS launched as a major platform update. Results included:

  • Reduced navigation-related support tickets
  • Improved onboarding for new users
  • Increased retention among DIY creators
  • A scalable design system for continued growth

But the real success was behavioral: Creators stopped navigating the system — and started creating within it.

Prototype of the Media Manager

Prototype of the Media Manager

Reflection

This project reinforced a core belief: Complexity isn’t caused by too many features. It’s caused by unclear structure.

When structure is intuitive, creativity feels effortless. Designing CMS tools isn’t about aesthetics — it’s about making complexity invisible. And that’s the kind of real-world problem I love solving.

Prototype of the Tour Creator

Prototype of the Tour Creator

Prototype of the Question Bank

Prototype of the Question Bank

Part of the Design System

Part of the Design System